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Lost In Space (Game)

Client:

Self

Year:

2022

Roles:

  • Sole Developer

A small infinite scroller made in a few weeks for a college project.
Learned a lot about Unity's shader system while making it, which allowed me to add some neat effects when power-ups are picked up and ensure that 3D models render properly within a 2D render scenario.

Media

Leonardo Siqueira ©2024

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